Monday 25 February 2013

Blightstone

Good morning readers,

Not much going on; between painting the house and trying to progress in League of legends rankings.

I really need to start my greek marines.

Anyway here is a blightstone I painted when storm of magic was released.



And I ran a couple of Hordes demos in the club.


Thursday 21 February 2013

Game review: Warmachine.


Game review: Warmachine and Hordes.

Today I will be writting a game review, I have a whole series in mind promoting other games that deserve your attention.

Warmashine is reaching its tenth year on gaming tables and has quite allot to show for it.

Before I start I think I should disclaim that I am no expert
I was a  promoter for the game (press ganger) but I have been inactive for 4 years, so I was playing just before I started this blog. So have in mind I am no expert and I have not played since the version 2 ruleset. I am aware of the mechanics and the beauty of the game.





And now we go to page 5 of the warmachine rulebook.



1) Thou Shalt not whine.
2) Come Heavy, or don't come at all.
3) Give it as good as it gets
4) Win graciously and lose valiantly.
5) Page 5 is not an excuse.

This game takes its self quite seriously, no "lets have a fun game " talk here. Its a highly competitive game, set to reward the most skilled and efficient players. But I will get back to the tournament seen in a bit.

Game Mechanics
Currently the game has 6 factions to choose from. With a sixth one coming out this year.
You have Cygnar, blue and gold they seem to be the jack of all trades, Civil war American themed.

Khador is the second biggest faction in the story, they have the biggest toughest warmashines, based on Russians.

Cryx are a mixture of robotics and necromancy, from undead pirates to nightmare warmachines.

Menoth are desert dwelling religious fanatics.

Retribution of Scyrah are an elven race with agile sharp curved warmachines.

Mercenaries are a mixture of units warcasters & solos, they can also be added to the five major faction as allies (some restrictions apply).

Each model/unit costs a certain amount of points. There are 4 types of models: Warcasters, warmachines,units and solos.
The warcasters are legendary characters from the story. They generate an amount of steam points each turn to cast spells or distribute to warmachines. If your warcaster dies you lose the game.
The Warmachines are large metal robots that operate on steam. They use Steam points for their actions. For them to be affective they must remane inside the Warcasters command area.


Units act  individually and have many different roles: as defence lines, for ranged attacks, for magical attacks, stop magic, unit hunters, repair warjacks, protect warjacks.


Solos are individual models that run solo. Quite useful tools.

Game costs.
The game is not cheaper than gw, depends on the list. The tournament size for games is 35 to 50 points.
A Warbeast/warjack can cost from 4 to 11 points. Units are roughly x points =x models and solos are 1-2 points too. The warcasters/warlocks are free and they give you some bonus points to be spent on warbeasts/warjacks.

A starter will cost you 34£ and will give you a warcaster or warlocks with 3 warmachines or warbeast.
All the starters are now plastic and are about 15 points in the game.

The true benefit of warmashine is that you do not need to paint multiple 10 man units to play.
A 50 point list could be 3 warbeasts 1-2 units a solo and your warlock. Nice to play and easy to paint.

Game mechanics
Just because you have less models does not mean that it is less fun or less challenging the opposite actually, but I will get to that in a bit.
The game is player turned based, you have a turn to activate your models and your opponent waits for his turn. So if you do not enjoy the "sit down until my player finishes his turn" you might want to look for another game.
 This may seem a disadvantage but it also allows you as an acting player to achieve great combos.
You activate each model one at a turn (units as one) you move, make ranged, combat, magical or special attacks and then move to the next unit.
The Warcaster each turn generates a number of steam points indicated on the warcasters card. These steam points can be used to cast spells, make extra attacks, boost attack and or damage rolls or distribute a number to your warjacks.
The warjacks been steam powered machines are very dependant on the warcaster, they need to be near the warcaster to offer protection and fully operate. Warjacks can move, shoot and make ranged attacks on their own, but with steam points they can charge, run, make extra attacks, boost attack and or damage rolls or make special attacks. You can throw an opponent model, hold him down, knock him down or even headbutt it.
I can't explain a whole rulebook in one post but each models comes with a stat card and describes its abilities and bonuses.

Damage dealt.
Warjacks and Warbeasts can take a number of damage before they are destroyed, on their stats card there are small boxes that are filled based on dice rolls. once certain boxes are filled in the warjacks warbeasts start to lose attacks damage and movement.

A Heavy warjack card.
A light warbeast.



Pros:
 plays on a 4x4
Does not need loads of miniatures
Stat cards
You can start with a small investment
Good quality metal and plastic miniatures
Rewards the skilled player.
Becomes as complex as you make it.
Powerful combos
All factions get 3-4 new models simultaneously, no 2-3 year wait for new models in your faction
Well written rules and balanced for competitive gaming.

Cons:
One player plays at a turn.
If you make a mistake it can be very unforgiving.




Tuesday 19 February 2013

Painting 81 zombies -done.

Good morning readers, big photo post today.

This weekend I finished my 81 zombies for the tale of x gamers. I am glad I got the most tedious part over within 2 weekend painting sessions.

You really should click on this one.



 This is how I did it, no talent required:
airbrush thrall flesh on all the model
paint greachin green on the trousers
paint bleached bone on the rope-belts, thankfully only certain models had this.
codex grey on the cork pieces.
airbrush thrall flesh + directly above the model.
dip in army painter - Next day my arm was stiff from all the shaking.
leave 2 days to dry
spray testors dullcoat to remove the gloss
leave 1 days to dry
paint chaos black around the base
paint astronomical grey-blue regal-white under the ice - as seen in the first part
super glue the ice
Apply a blue glaze on the ice
add a pva-snow-and water mix on the bases
tamya clear red-brown ink-gloss varnish applied with a small bit of sponge onto the zombies mainly hands and mouth and a bit on the snow.
brown ink on the snow
I also added some cadian helmets (from FW because they are smaller.)


Now I need to get my but into action for the kill team,
I have been doing some bases



And finally some pics from the sons of war Cambridge  last week, I really liked the all crocodiles hordes army: